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Immersive Telepresence In Theatre

The Immersive Telepresence in Theatre, is an award winning theatre project that utilises 21st Century Media technologies for rehearsal performances in Theatre, and enables collaboration with international actors. The collaboration between University of Tampere (Finland) and Coventry University (UK) saw student-actors, utilising this ‘virtual space’ to rehearse Shakespeare’s – Coriolanus.

The original project “Coriolanus Online” took text from Shakespeare’s play (specifically act 3:3) and this was rehearsed in both Finnish & English by students.

The ‘Virtual Space’ is created with use of specific technologies such as; back-screen projections and video conferencing technologies. Consideration for high internet speeds, was important due to the amount of data being transferred.

The illusion of an infinite space had to be forethought and a lighting design that assisted this illusion had to designed, with the hope that it would subconsciously mimic a shared space to actors.

 

Coriolanus Online: EXPLAINED

 

Telepresence Technology

These technologies enable a type of collaboration and engagement that allows actors to rehearse in a new way. It diminishes the need to migrate students around the world due to the online learning experience.

The other 21st Century web-conferencing software used was Adobe connect. This software added a different dimension to how the students communicated and interacted with one another. Not only was this software used to teach with, but the virtual space was owned by the students independently, away from the classroom and the socialized with one another outside of this environment, but online.

These technologies that created the telepresence, combined with the practice of theatre makes for an interesting environment, for student actors & lecturers to create, learn & rehearse in. Therefore enabling the impossible before, possible. And with this new rules and experiences are created.

During this time something happened to the students, both in the physical, feeling and emotion sense. An experience which made them consider the ways that they communicate & how they interact; not only in a sense of acting, but within culture, student expectation and what is learned from this and applied.

My research will focus on the experiences of not only the pedagogy & international social impact, but also humanistic experience of the students; culturally, creative and socially.

How they feeling towards these types of technologies & telepresence rehearsal? How will the use them in the future? Is this the future of performance in an immersive virtual space?

Project II: King Lear Online

Final Project Blog – Follow my the full project here.

In February 2017, the project will evolve into its 2nd stage, collaborating with the same group of students and rehearsing with Shakespeare’s ‘King Lear’.

The Project is developing to allow collaboration to solely not take place in a virtual space, but to connection in a tangible form. In order for this to happen students will be traveling to Finland in March. Here both groups will meet, rehearse and perform a live scene from King Lear.  It will allow students to explore and examine how their pedagogy is enabled and enhanced through this experience.

21st Century Technologies: Visual Anthropology is more is more than Ethnographic Film.

Through media form as documentary photography, film & sound, the content captured will then be collated into an i-doc.  The software I will be using will be Klynt, which allows a richer experience than a short film. Due to it being interactive and online, users will be able to explore a richer form of media research.It will allow the user to design there own immersive experience and narrative.  The final outcome will be a visual archive online that is a collective hub of documentary research in various media formats.

The subject field that this type of research falls into is visual anthropology. With new forms of media available, it allows for an adaptive pool of research to be collated. Not only in the methodologies of quantitate and qualitative data, but in how we project it outwardly in emotion, art, sound and visual.

Visual anthropology is more than ethnographic film. It is enriched and encloses a wider range of visual systems. It never usually solely is subjective in film form, but will also include maps, drawings, photographs and makes all levels of the process visible of their cultural understanding. Visual anthropology explores with understanding and the process of these forms.

From all of this, someone experiencing the i-Doc would have a full understanding of the project, place, time, space and experience of the student and the objective.

The next 6 months are going to be exciting and this is going to be an interesting adventure.


References:

  • Films, H. (no date) Klynt is an interactive editing & publishing application dedicated to creative storytellers. Available at: http://www.klynt.net/ (Accessed: 31 October 2016).
  • Learning Lab, D.M. (2016) Telepresence in theatre. Available at: http://telepresenceintheatre.coventry.domains/uncategorized/hello-world/ (Accessed: 11 December 2016).
  • Incorporated, A.S. (2016) Adobe connect learning. Available at: http://www.adobe.com/products/adobeconnect/learning.html#x (Accessed: 17 December 2016).
  • Prof. Banks, M. (2016) Visual anthropology. Available at: https://www.discoveranthropology.org.uk/about-anthropology/specialist-areas/visual-anthropology.html (Accessed: 17 December 2016).

 

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